VisionDevCamp 2024 Event

VisionDevCamp Tokyo 2025

The historic hackathon that has continued in Silicon Valley since 2007 is coming to Japan for the first time!

Whether you're working individually or in a team, let's bring Vision Pro ideas to life together!

April 11 (Fri) - 13 (Sun), 2025

What is VisionDevCamp Tokyo

VisionDevCamp 2024 Participants

VisionDevCamp is a nonprofit developer event focused on app development for Apple Vision Pro and visionOS, bringing together developers, designers, entrepreneurs, and enthusiasts.

Started in Silicon Valley in 2007, this is the first time it will be held in Japan. Over three days, participants will form teams to bring ideas to life, culminating in demonstrations in front of judges on the final day.

An experienced team of volunteers will support your development, providing meals, power, internet, and networking opportunities.

Uniqueness

VisionDevCamp Group

Developers gathering to create apps for Apple Vision Pro

  • VisionDevCamp is a nonprofit developer event focused on app development for Apple Vision Pro and visionOS.
  • A team of experienced volunteers supports developers, designers, entrepreneurs, and enthusiasts working on Vision Pro and visionOS.
  • The event takes place from Friday to Sunday, where participants collaborate on projects both individually and in teams.
VisionDevCamp 2024

One of the world's largest visionOS developer communities

The first VisionDevCamp in March 2024 attracted visionOS developers from around the world.

Despite the product's recent launch, over 100 Vision Pro devices and developers participated in the hackathon.

Volunteer Team

Nonprofit, volunteer-run operation

A nonprofit event operated by volunteers, funded by both sponsors and participants.

Aims to keep participation costs low while providing space, meals, power, internet, and networking opportunities to help participants focus on building great applications.

Venues

LODGE Venue

Main Venue (Tokyo)

Open Collaboration Hub LODGE

An open space with the latest facilities where you can develop while interacting face-to-face with other developers. Equipped with meals, power, and high-speed internet to provide an environment where you can concentrate on development.

Online VenueOnline Venue

Online Venue

DevCamp

In the online venue accessible from anywhere, you can collaborate with other participants and progress your development regardless of location.

Satellite Venue (Fukuoka)

EngineerCafe

Fukuoka satellite venue operated by volunteer enthusiasts. It provides a development environment similar to the main venue and supports participants from the Kyushu region.

Schedule

Main Event: VisionDevCamp Tokyo 2025

April 11 (Fri) - 13 (Sun), 2025

Venue: Open Collaboration Hub LODGE & Online

DAY 1: April 11 (Fri)

Team Building
18:30
Doors Open
Registration starts
19:00-19:15
Opening
Welcome address from organizers
19:15-19:45
Short Keynotes
Short keynotes from sponsor companies
19:45-20:30
Self-introductions
Participants pitch their ideas in about 1 minute
20:30-21:30
Team Formation (with dinner)
Dinner
Standing buffet style networking
22:00
Venue Closes
End of Day 1

DAY 2: April 12 (Sat)

Development
9:00~
Breakfast
Networking with participants and sponsors
9:30~
Ideas & Feedback
Teams share what they're working on in about 1 minute
10:00~
Speaker Sessions
Talk sessions by guest speakers
10:30~22:00
Development Time
13:00~ Lunch
19:00~ Dinner
22:00
Venue Closes

DAY 3: April 13 (Sun)

Demos & Judging
9:00~
Breakfast
Networking with participants and sponsor engineers
9:30~15:00
Development Time
13:00~ Lunch
15:00~17:00
Final Presentations
3-5 minutes per team
17:00~18:00
Judging
18:00~
Results Announcement
19:00~
Networking Party
Dinner
21:00
Venue Closes

Judges

Satoshi Hattori

Satoshi Hattori

Cyber AI Productions

XR Engineer

Works at CyberAgent. Previously engaged in app development at AbemaTV, later developing virtual shooting studio tools at the AICG division. Certified in-house AR Expert. Author of visionOS books. Frequently speaks at conferences both domestically and internationally.

Aimi Sekiguchi

Aimi Sekiguchi

XR / Spatial Artist

Has been working as an artist creating 3D paintings in VR space since 2016. Received art commissions and live painting requests from 13 countries worldwide. Her solo exhibition in the metaverse attracted many visitors from around the world and was selected for the VR category at the Venice International Film Festival. Her first NFT artwork was sold for approximately 13 million yen, making headlines. Selected as one of the "Forbes Japan 100" in 2021. Officially recognized as an artist by the Dubai government.

Shinobu Takahashi

Shinobu Takahashi

Unity Technologies Japan

Solution Architect

Previously worked at Microsoft Japan primarily as a Technical Evangelist, promoting application development technologies for Windows, Mobile, HoloLens, and more. Currently at Unity Technologies as a Solution Architect, focusing on promoting Unity products and technologies, including XR-related technologies, for the industrial sector.

Junichiro Koyama

Junichiro Koyama

Nihon Kogakuin College

Vision Craft Executive Producer

During his tenure at Bandai Namco Group, he developed over 100 titles, including The Idolmaster, Mobile Suit Gundam: Bonds of the Battlefield, and Fishing Spirits, and produced VR ZONE. Currently, He leads the educational innovation project Vision Craft at Nihon Kogakuin College.

Ikkou Morohoshi

Ikkou Morohoshi

ONE SHOT STAR

LODGE XR Talk

2024-2025 Microsoft MVP / A strong advocate for WebXR and visionOS! Hosting the monthly "LODGE XR Talk" at the open collaboration hub LODGE, featuring discussions and hands-on experiences on the latest XR trends.

Daigo Ushijima

Daigo Ushijima

Tokyo University of the Arts

Intermedia Art Art Media Center

A media artist and researcher, they gained early recognition when their work was selected as a Jury Recommended Work at the 2004 Japan Media Arts Festival by the Agency for Cultural Affairs. Since then, they have continued to present their works at exhibitions both domestically and internationally, including in South Korea and China. In the field of education, after serving as a lecturer at the China Academy of Art, they have been engaged in education and research at Tokyo University of the Arts to this day.

Speakers

Raven Zachary

Raven Zachary

ARound

Chief Operating Officer (COO)

Raven Zachary is the Chief Operating Officer (COO) at ARound, focused on augmented reality experiences for live events. He has been working professionally with spatial computing since 2015 and Apple technology since 2007. In addition to his work concerning Apple Vision Pro and visionOS with AWE for the Vision Workshop and as the co-founder of VisionDevCamp, he was the co-founder of the Portland Virtual Reality Meetup and the founder of the Portland HoloLens Meetup. Raven joins ARound through Stagwell's acquisition of Object Theory, a leader in creating custom augmented reality applications for businesses using wearables, smartphones, and tablets.

Oliver Weidlich

Oliver Weidlich

Contxtual

Director of Design & Innovation

With over 25 years in UX, Oliver has been exploring the research and design of Augmented Reality and Spatial Computing for the last 8 years. His company, Contxtual, has created a range of prototypes with Augmented Reality headsets to experiment with how people will use Spatial Computing. Their app, Day Ahead, is a glanceable information visualisation of your calendar information and was in the App Store for the launch day of the Apple Vision Pro launch in February last year. He is an Industry Mentor for the Apple Foundation Program at the University of Technology Sydney, including teaching students about how to design for visionOS on the Apple Vision Pro.

Degly Sebastian Pava Pava

Degly Sebastian Pava Pava

Senior XR Engineer | Creator

Working with the world to make AR and VR experiences for everyone. Bringing XR experiences through VisionPro and other platforms. Transforming visions into immersive realities using Unity and AR/VR technologies. Triple Master's degrees in Engineering, Computer Science, Lighting & XR, and a MSc in Optics, Image, Computer Vision, and Multimedia. Committed to pushing boundaries, enhancing customer engagement, and delivering innovative experiences. Proficient in Unity, C#, and C++, with expertise in shaders, animations, and UI/UX design. Multilingual: English, French, Japanese, and Spanish.

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Organizer

VisionDevCamp Tokyo